![]() The map itself is also very bugged, as you can go back through the HQ and find where everyone is standing before the opening with Megan is triggered. Sarif HQ Intro Tutorial starts you right at Sarif's office and, oddly, gives you the default loadout above.Sarif HQ Intro has the normal "loadout" of the Combat Rifle.Some maps have different loadouts, however. Spawning on most maps through the debug map select will give the player a 10MM pistol with 30 rounds total, a frag grenade, and a concussion grenade. While there isn't much to look at, one can see a little tree hanging near the door frame that normally can't be seen due to the camera angles used in the cutscene. You can't start the cutscene in this area and it's impossible to get to any other part of the level, so you're stuck here. This area is evidently underneath the starting area of the Sarif Manufacturing Plant. While not unused, it is possible to spawn inside Malik's VTOL and walk around in it by going to CUT_02_SAM_1_TakeOffBreifing_P2 under the Cut Scene section. You can, however, kill everyone but Tong using a Laser Rifle. ![]() ![]() The door can't be opened, however, nor can the cutscene be initiated. Spawning in first pass Hideout/second pass HIVE will spawn the player in as normal, except all NPCs are gone, with the notable exception of Tong and the Harvesters in the Hideout room that would trigger a cutscene normally. Normally, however, The HIVE can only be accessed in the first pass, and the Hideout the second. Some areas' triggers work fine, but some can't be triggered due to the lack of NPCs or the triggers themselves.Īlso of note is that both Hengsha chapters let you spawn in The HIVE and Harvester Hideout areas. All subareas put the player near triggers for FMV cutscenes.Identical to the final versions of the maps, except with 0 NPCs anywhere and The HIVE's exterior lacking many textures.E3 Demo (The Hive E3, Lower Hengsha City Street E3, Seaport E3).Unplayable, all subareas in this section crash the game.Doesn't seem to be any different from the normal version. Puts the player into the attack section of the intro immediately.Doesn't seem to be any different from the normal versions of these maps.Gamescom Demo (Detroit City Police, Police Station). ![]() In some cases, they're completely missing NPCs and objectives. There are several areas at the end of the map select that are leftover from testing or press demos. ![]()
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